I fell through the level when i went a little too far off the screen in the pipe at the end of the castle level. and sometimes mario gets stuck in edges. i'd reccomend you fix the hitboxes for, well, everything, and add collision boxes at the edges of levels so that people dont fall off.
I'd also reccomend that you make the level design a little spicier. it's way too bland imo.
you can actualy configure the controls. you could either press control in the menu, and then click on the first X next to "clavier" (keyboard) or you could just press ctrl + Y and follow the same steps from there.
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vry nc keep working nice job :D
I fell through the level when i went a little too far off the screen in the pipe at the end of the castle level. and sometimes mario gets stuck in edges. i'd reccomend you fix the hitboxes for, well, everything, and add collision boxes at the edges of levels so that people dont fall off.
I'd also reccomend that you make the level design a little spicier. it's way too bland imo.
the cave level is hard
i got stuck because i went left at the start of a level
and the crtl shift combination for jump and run is awkward , z x would be a better combo
I should do something for the qwerty and azerty keyboard
you can actualy configure the controls. you could either press control in the menu, and then click on the first X next to "clavier" (keyboard) or you could just press ctrl + Y and follow the same steps from there.
putting it in fullscreen seems to freeze the game
yes beacause he uses clickteam fusion shitty html5 export module